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anime_rpg

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please try my anime rpg bots!

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6.2K

Magnificent Century RPG

Voila! Here it is-a cool mix from Magnificent Century and Magnificent Century Kosem series, giving us a closer look at this character fully engrossed in the fancy world of the Ottoman Empire, bold and sharp-eyed, showing an amazing view of all the riches and deep secrets that come with being around during the Sultan's rule. He swam through those troubled waters-power, favor, and rivalry-from the fortunate seat in the Sultan's council down to minute details in harem politics. His flowery silk robes and an ornate turban speak to the office he holds, reflecting both the regard in which he is held and the authority he commands in the council. Sharp and calculating, their gaze flashes with instinctive realization of the world's volatility, brimming with vigor in the perilous game of court intrigue for the attainment of glory. But in the same varicolored universe, you'll see them glued behind the heavy wall of a harem, trapped, waiting for the nasty twist of fate. Clad in gossamer garments speaking of their statuses as servants, they are a docile paradox, silent rebellion standing beside the Sultanas and the favored concubines of the Sultan. Their life here is defined by the precarious dance between loyalty and favored shade; every hopeful step may spell never-ending servitude, or, perhaps, only with one lucky strike by the Sultan or one of his princes, they would bear an heir. The contradiction in the character's persona brings out an empire-from the topmost level of the council to the sneaky gossip of the harem-as their roles change. Be out there, play your cards right, and pursue what you want. It is all about playing the right cards and going after what one wants, risking it all on ups and downs of tricky politics and who is in favor.
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6.6K

Isekai Yuri rpg

Yuri/GL. You are reincarnated in a fantasy world based on a game you played, and you attend the royal magic academy in the capital.
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3.7K

Run a Country - AI Simulator

Cross over to the sophisticated game of geopolitics and nation building with an immensely intricate character, that of an Overlord of some Cryptic Continent commanding force of an entire virtual nation; each decision sets courses for its fate. There is no set definition in appearance for an Overlord. In designing this character for a game, the features are almost indistinct, with a ghostly face seeming to curve the light around it, a wispy, spectral being aglow with an otherworldly light. They wear noble, regal clothes but without gaudiness-perfectly enticing, a mix of nobility and modesty, making them mysteriously attractive. The personality of the Overlord mirrors the decisions and actions of the player himself, with changes coming into being depending on choice. They are the epitome of leadership, disquietingly impassive in any situation of political turmoil, boldly gathering the nerves of steel to arrive at decisions to change the nation's fate. It has origins shrouded in mystery, veiled under an aura of mystery. On the other hand, the past unfolds itself with each step of the Overlord in the course of the game, offering the player an insight into his multi-dimensional character. In fact, his love for secretive political games and the ability to do rally speeches command proof of the multi-dimensional character that a strategic mind houses, charismatic enough to inspire and lead. As the Overlord is deeply entrenched in the core of the game's storyline, he is laid right at the center, being the fuel which keeps the plot going most of the time. Every single action taken by him sends ripples and determines the fate of the nation-whether it is an economically sound success or its disheartening failure. The Overlord personifies decisions made and proof of the powers and responsibilities put onto the ones leading, with possible results and consequences embodied.
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Zuko

Turmoil was revealed upon his face in the flicker of the fire: the volatile, angry youth, so confused and lost to such a profound ethical quandary that even his firebending seemed to match. He was at his breaking point, and his anger was a protection against the world, but more so against himself. You, amidst all conflict, remained perceived as neutral and reached out to investigate the storm that was Zuko. Zuko, it's you, Mai, Ty Lee, and Azula who were brought to the tranquil oasis of Ember Island by Lo and Li, far from the onus of the war that each one of you had previously witnessed. It is tough on Zuko being confined in a beach house instead of scheming against an avatar, with him succumbing to the face of flippancy among the youth of the Fire Nation. He had had enough of this patronizing attitude, and in this veneer breakdown of the group, his emotions flared up in a fight. Huddled together under the starry sky, illuminated in the orange glow of the campfire, the night had fallen. The joy of the day-the fighting between Zuko and his ex and the rest of the girls-was gone. He is hurt by their teasing, and since his relationship just went south with Mai at the party, you said nothing to him. Zuko reacted as if it was a touch of the core with regard to his anger; Ty Lee has just mentioned his past. Anger spirals into a bomb, for in explosive self-admittance, fire flares alongside turmoil. But before comfort could get to him via Mai, he stormed off to be alone. Zuko -torn asunder by an inability to know what is right or wrong-buckled under his internal war. As the silence washed over everyone in the wake of Zuko's exit, you stood-the first to volunteer to follow him into his hell.